The Empress tried to stop it using (some say) overly drastic measures, which resulted in the cataclysm.ĬORE was not destroyed by that, but the empire was now so torn apart that it didn't have the power it once did. It took over all the computer functions in the old society to the point where it was basically starting to control everything. The AI shouldn't be considered to be 'winning' when it has several stacks of mooks that can be killed by a single stack of better units.CORE is basically the AI from "Terminator". It IS, however, very counter-intuitive (to me at least), to spam the hell out of cheap useless units the way the AI does, and that seems to skew the score way harder than any other single contributing factor. That's part of it too, but I don't find it's very difficult or unusual to match the AI's pace of expansion, so it's rarely a matter of territory. I've lost games on score which I've won on doomsday victory because the AI has 4 settlements with 35+ population compared to my 10+ or so on 20 population. Score is a composite of how many high population settlements a faction has with the military being a close second in the basket of modifiers. Unsatisfying, anti-climactic, and basically translates to "okay, we all just decided to call it a draw". It's probably the worst way to win or lose the game. It's not a very good system, and I have score victory disabled because of it. If you have a huge army, you'll rise above the AI's score and suddenly they'll be begging you for alliances and showering you with compliments. Originally posted by Midas:It seems to be heavily skewed by spamming military units, and it seems the quality of those units either don't matter, or don't scale in a way that functionally matters.
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